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Boomerang weapons
Boomerang weapons








The best way is with the Artificer Infusion Returning weapon. So we need to figure out ways to emulate that before we can be gods of it.

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Heck, maybe you can even get woodcutter's tools proficiency from your background and make your own boomerangs.įirstly, unless I’ve missed something in Tasha’s Cauldron of Everything, there are no stat blocks for a boomerang. Thankfully, at level 6, our monk weapons count as magical for the purposes of overcoming damage resistance/immunities, so we needn't worry about using a magic boomerang at higher levels, and can continue to load up on strategically-curved, yet perfectly mundane pieces of wood. You can just wait until the end of each fight to gather them all up again. Now you simply need to strap yourself with a couple of bandoliers worth of boomerangs, with which to indiscriminately litter the battlefield with curved sticks of death. Similar to the returning infusion, the thrown fighting style also requires a thrown weapon, which the boomerang is not, but again, this is a minor technicality that your DM should have no problem hand-waving, thus allowing you to draw and throw a boomerang as part of the same attack action. human or custom origin if you want to have it from level 1). Since you won't use the returning weapon infusion in this build, you'll need the Fighter Initiate feat for the thrown fighting style (play v.

#Boomerang weapons upgrade#

You can upgrade that d4 damage die as you go, making your boomerangs more damaging as you level up. That said, your DM is a jerk if they're not willing to hand-wave that fiddly little bit of technical minutia.īut just for the sake of exploring other options, you could also play a straight kensei monk.īoomerangs are simple weapons, which means they can be monk weapons, which means they can use your martial arts die. And that's fine - that's great actually, but it does require DM fiat because the returning weapon infusion requires a weapon with the thrown property, and boomerangs are ranged weapons, not thrown. To request an addition, please contact a staff member with a reference.Everyone is suggesting artificer for returning weapon. This table was generated using translation pages. Enemies hit by the Giant Boomerang will be launched a short distance away from the Boomerang. While spinning, the Boomerang can be used to cut Grass and other non-solid objects, or damage Enemies once. If the Boomerang ever collides with a solid object, it stops spinning. While the spinning animation around the Boomerang and the sound for spinning both continue to play, the Boomerang does not show the animation of spinning.

  • A glitch can be performed using the Giant Boomerang where if the Boomerang is thrown and Magnesis is quickly used on it while it is still in mid-air, the Giant Boomerang will continue spinning while Link controls it with Magnesis.
  • They will sink in water, but they won't burn if exposed to Fire or a Scorching Climate. The metal will also attract Lightning during thunderstorms, striking Link if he equips a Giant Boomerang for too long, indicated by an increasing spark of Electricity on the Boomerang. Since Giant Boomerangs are made of metal, Magnesis can be used to move them. Giant Boomerangs are commonly found wielded by certain Lizalfos in the Hebra Mountains, primarily around Goflam's Secret Hot Spring. If something obstructs the Giant Boomerang mid-air or if Link fails to catch it in time, the Giant Boomerang will bounce and land somewhere for Link to retrieve himself. Giant Boomerangs will curve after traveling a short distance and will travel back to Link, which he can catch in mid-air. They can either be used to deal melee damage in front of Link, or they can be thrown to hit distant targets. They were originally used for hunting, but were modified to be used as Weapons.

    boomerang weapons boomerang weapons

    Giant Boomerangs are massive metallic Boomerangs that require two hands to wield.








    Boomerang weapons